There a many different ways to do this: you can give the shape you want, as long as the beginning and the end of this mesh match perfectly with your template so that your fence in game will join both ends. Now we’ll need to create the curved sections. In the case of the model i’m creating, I can also duplicate three beams to fit the width.Ĩ. Hitting shift+C will reset the 3D cursor to the center: select the the 3D cursor to be the pivot point, then size the fence on x ( hit s then x) to stretch it to fit the diagonal width. Separate the post from the group mesh (in edit mode, hit L to select the mesh, then P> separate selection), then duplicate (shift + D) the one tile mesh to create the diagonal. When you are done, merge the 2 to unwrap the UVMAP and bake your textures.ħ. ![]() Use the imported meshes as template and mesh the model 1 and 2 (the tile and the post). They will simply repeat over tiles with a post (or not) between each tile, then use the model 2 for diagonals and the model 4,5 and 6 for curved rooms. Unlike the stairs, f ences are easy to make because they don’t need any vertex paint.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |